‘Croc: Legend of the Gobbos’ is a platforming game that was released for the Playstation 1, Sega Saturn and Microsoft Windows in 1997 and was developed by Argonaut Software and published by Fox Interactive. In the game you play as Croc, an anthropomorphic crocodile, who is raised by fluffy orange creatures called Gobbos. After the main villain, Baron Dante, kidnaps the Gobbos, Croc is sent on an adventure to rescue them. The game’s map layout works in the same way as ‘Crash Bandicoot 1’ where you travel across three main islands (and a secret 4th island) playing through each level, all the while collecting the Gobbos.
This was a game that I got for Christmas one year and, like ‘Crash Bandicoot 1’, a game that I played quite a lot throughout my childhood till now. Not as much as the Crash games but close enough and I loved this game. However, replaying it as an adult is very different to playing it as a child as I can now see all of its imperfections…
But, let’s start with the positives first: the visuals are colourful and vibrant, and each level layout is unique and beautiful. The levels are very simple too regardless of the length. This means that the game is not only good for beginners, but it’s also a good time-waster and one that doesn’t require too much concentration. However, my favourite aspect of the game is the soundtrack. Each melody sounds different and uses a variety of instruments, whilst being able to blend in perfectly with each level environment. Plus each track is catchy and memorable.
As an example, here’s the main menu music:
Unfortunately, the camera and controls aren’t always responsive, which can make the simplest task very frustrating. As well as this, the collecting of the Gobbos isn’t compulsory. In every level, there are six of the creatures to collect, but the player can progress to each stage without hitting this target. This overall does give the game less meaning (because they’re portrayed as a crucial part of progressing), and the fourth island at the very end is completely pointless, because you’re not collecting anything within them.
Overall, this game has a great soundtrack, beautiful visuals and a cute main character. However, when you think about it, ‘Croc: Legend of the Gobbos’ doesn’t have much point to it, as the collecting of his friends isn’t required to progress through the game. Plus, the camera and controls aren’t always responsive, which can make for a frustrating, and sometimes, tedious playthrough. Despite this, I still find myself playing this over and over and it’s probably due to nostalgia, or due to the fact that it’s a good game to pass the time with.
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